Analyzing AR/VR Campaign Failures for Enhanced Audience Engagement
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Portée du projet
Catégories
Étude de marché Analyse concurrentielle Marketing numérique Marketing strategy Analyse marketingCompétences
virtual reality augmented reality strategic alignment marketing research usabilityIn recent years, augmented reality (AR) and virtual reality (VR) have emerged as powerful tools for brand campaigns. However, many high-profile campaigns utilizing these technologies have not achieved the desired impact. The goal of this project is to investigate the reasons behind the failure of such AR/VR campaigns, focusing on gaps in audience engagement, usability, and strategic alignment. Students will conduct competitive research, perform primary audience testing, and analyze underperforming immersive campaigns across various industries, including retail, events, and cultural marketing. By understanding the shortcomings of these campaigns, students will provide actionable marketing insights that can help improve future AR/VR brand initiatives.
The project will culminate in a comprehensive report detailing the findings of the research and analysis. This report will include:
- A summary of competitive research and industry benchmarks.
- Insights from primary audience testing, highlighting engagement and usability issues.
- An analysis of specific underperforming campaigns, identifying strategic misalignments.
- Actionable recommendations for enhancing future AR/VR campaigns to better engage audiences and align with strategic goals.
Fournir des connaissances spécialisées et approfondies et l'industrie générale des idées pour une compréhension globale.
Partager des connaissances sur des compétences techniques spécifiques, des techniques, méthodologies requises pour le projet.
Implication directe dans les tâches du projet, en offrant des conseils et démonstration de techniques.
Donner accès aux outils, logiciels et ressources nécessaires pour la réalisation du projet.
Enregistrements programmés pour discuter des progrès, relever les défis et fournir des commentaires.
Causes prises en charge
Les défis mondiaux auxquels ce projet s'attaque, en accord avec les objectifs de développement durable (ODD) des Nations unies. En savoir plus sur les 17 ODD ici.
À propos de l'entreprise
MoVA Realities, a Princeton-led team, is building the "Canva for immersive experiences" to transform corporate training, marketing, and events through accessible WebXR solutions. Our mission is to help organizations create high-engagement activations with measurable results—bridging the gap between physical and digital interactions. By blending real and virtual worlds via the web, we empower trainers, event planners, and marketers to craft scalable, tech-friendly XR campaigns without the usual complexity. MoVA makes immersive experiences easy, impactful, and accessible, delivering real value and lasting impressions—no advanced hardware or coding headaches required.
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