UX Enhancement Sprint

SM6085
Fermé
Contact principal
London Metropolitan University
London, England, United Kingdom
Lecturer
2
Chronologie
  • octobre 6, 2025
    Début de expérience
  • janvier 23, 2026
    Fin de expérience
Expérience
1/1 match de projet
Dates fixées par le expérience
Entreprises privilégiées
N'importe où
Tout type de entreprise
N'importe qu'elle industrie

Portée de Expérience

Catégories
Conception de l'interface utilisateur Conception de l'expérience utilisateur Branding et guides de style
Compétences
user experience (ux) user-centered design wireframing usability testing user research usability auditing
Objectifs et capacités de apprenant.e.s

This experience focuses on enhancing the user experience (UX) of digital products by applying user-centered design principles. Learners will be equipped to conduct user research, analyze data, and implement design improvements that enhance usability, accessibility, and overall user satisfaction. By collaborating with industry professionals, learners will apply their skills to real-world projects, delivering tangible improvements to existing digital interfaces while ensuring inclusivity and stakeholder alignment.

Apprenant.e.s

Apprenant.e.s
Premier cycle universitaire
Niveau Débutant
16 apprenant.e.s dans le programme
Projet
10-30 heures par apprenant.e.s
Les Pédagogues affectent les apprenant.e.s à des projets
Équipes de 4
Résultats et livrables attendus

Deliverables are negotiable and will seek to align the needs of the learners and the organization. 


Some final project deliverables might include: 

  • User research reports with actionable insights
  • Wireframes of improved user interfaces
  • Usability testing plans and results
  • Accessibility audits and enhancement proposals
  • Final presentation of UX improvements and stakeholder feedback
Chronologie du projet
  • octobre 6, 2025
    Début de expérience
  • janvier 23, 2026
    Fin de expérience

Exemples de projets

Learners in groups of 3-5 will work with your company to identify your needs and provide actionable recommendations, based on their in-depth research and analysis.


Project activities that learners can complete may include, but are not limited to:

  • Create wireframes for a mobile or web interface to demonstrate improved navigation and layout.
  • Develop a low-fidelity prototype for a new feature, focusing on ease of use and clarity.
  • Redesign the onboarding flow of a digital service with an emphasis on accessibility and inclusivity.
  • Explore how EDI (Equity, Diversity, and Inclusion) values can be reflected in the design of a brand’s website or app.
  • Design or refresh a logo and basic style guide that aligns with the brand’s user experience goals.
  • Improve the user journey for a single process (e.g., booking, checkout, or account setup) and present recommendations.
  • Build a clickable prototype to demonstrate a proposed improvement and gather user feedback for iteration.

Critères supplé mentaires pour entreprise

Les entreprises doivent répondre aux questions suivantes pour soumettre une demande de jumelage pour cette expérience:

  • Q1 - Case à cocher
    Be available for a phone/virtual call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.  *
  • Q2 - Case à cocher
    Provide a dedicated contact who is available for regular drop-ins to address students’ questions as well as periodic messages over the duration of the project.  *
  • Q3 - Case à cocher
    Provide an opportunity for learners to present their work and receive feedback.  *
  • Q4 - Case à cocher
    Provide relevant information/data that is needed for the project.  *